unity-probuilder

Create and manipulate ProBuilder meshes in Unity scenes.

Updated May 9, 2026
One-click install
npx skills add https://github.com/krikommp/chess-game --skill unity-probuilder-krikommp
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-probuilder
Source: https://github.com/krikommp/chess-game/tree/main/.agents/skills/unity-skills/skills/probuilder
Command: npx skills add https://github.com/krikommp/chess-game --skill unity-probuilder-krikommp

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires com.unity.probuilder, and includes scripts (resource) components.

What problem does it solve?

This Skill provides tools for creating, editing, and managing ProBuilder meshes within Unity scenes, eliminating the need for complex manual modeling.

Core Features & Use Cases

  • Shape Creation: Quickly create parametric shapes for basic geometry or complex objects using pre-defined shapes.
  • Face & Edge Editing: Easily extrude, delete, merge, and bevel faces and edges for more detailed models.
  • Vertex Manipulation: Perform operations such as moving, setting, welding, and conforming vertices.
  • Mesh & UV Manipulation: Subdivide and project UVs on meshes, set face materials, and assign materials to objects.
  • Use Case: Ideal for designers working on 3D scenes in Unity, particularly for quick prototypes or for enhancing existing scenes with procedural geometry.

Quick Start

To extrude faces from the 'ProBuilderMesh' object, run the following command: extrude_faces(ProBuilderMesh, faceIndexes='0-2', distance=1, method='Constant')

Frequently Asked Questions about unity-probuilder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create and manipulate ProBuilder meshes in Unity?

ProBuilder mesh creation and manipulation in Unity is done by creating parametric shapes, editing faces and edges, and moving vertices. You can extrude faces using commands like extrude_faces with specified distances.

Can I edit vertices and faces on Unity meshes without manual modeling?

Editing vertices and faces on Unity meshes without manual modeling is possible by using ProBuilder operations. You can extrude, delete, merge, bevel faces, and weld vertices directly to build detailed 3D models.

Do I need the Unity ProBuilder package to use this mesh editing functionality?

You need the Unity ProBuilder package installed to use this mesh editing functionality. The tool requires the com.unity.probuilder dependency to facilitate shape creation, vertex manipulation, and UV projection.

How do I apply materials and manipulate UVs on Unity 3D objects?

Applying materials and manipulating UVs on Unity 3D objects is handled by projecting UVs across meshes and assigning specific materials to faces. This allows quick texturing and prototyping for game design scenes.

What is the best way to prototype 3D game scenes using Unity?

The best way to prototype 3D game scenes using Unity is by generating parametric shapes and procedurally editing geometry. This approach eliminates complex manual modeling and accelerates scene management.