What problem does it solve?
This Skill provides tools for creating, editing, and managing ProBuilder meshes within Unity scenes, eliminating the need for complex manual modeling.
Core Features & Use Cases
- Shape Creation: Quickly create parametric shapes for basic geometry or complex objects using pre-defined shapes.
- Face & Edge Editing: Easily extrude, delete, merge, and bevel faces and edges for more detailed models.
- Vertex Manipulation: Perform operations such as moving, setting, welding, and conforming vertices.
- Mesh & UV Manipulation: Subdivide and project UVs on meshes, set face materials, and assign materials to objects.
- Use Case: Ideal for designers working on 3D scenes in Unity, particularly for quick prototypes or for enhancing existing scenes with procedural geometry.
Quick Start
To extrude faces from the 'ProBuilderMesh' object, run the following command: extrude_faces(ProBuilderMesh, faceIndexes='0-2', distance=1, method='Constant')