probuilder-get-mesh-info

Retrieves face, vertex, and edge information from ProBuilder meshes in Unity.

1|Updated Apr 1, 2026
One-click install
npx skills add https://github.com/Fermisloth/Project-Aegis-Adaptive-Outbreak-Containment --skill probuilder-get-mesh-info-fermisloth
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: probuilder-get-mesh-info
Source: https://github.com/Fermisloth/Project-Aegis-Adaptive-Outbreak-Containment/tree/main/.agent/skills/probuilder-get-mesh-info
Command: npx skills add https://github.com/Fermisloth/Project-Aegis-Adaptive-Outbreak-Containment --skill probuilder-get-mesh-info-fermisloth

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires unity-mcp-cli.

What problem does it solve? Inspecting ProBuilder mesh geometry in Unity requires manual editor work, making it hard to programmatically understand a mesh's faces, vertices, and edges before performing modeling operations. ## Core Features & Use Cases - Summary Mode: Get a token-efficient overview of mesh statistics and face directions (up, down, left, right, forward, back) with face indices. - Full Detail Mode: Retrieve face-by-face information including vertex positions, edges, triangle counts, and bounding boxes. - Use Case: Before extruding or deleting faces on a ProBuilder cube, call this tool with detail="summary" to identify which face indices point upward, then target them precisely in follow-up operations. ## Quick Start Ask the AI to get a summary of the mesh info for your ProBuilder GameObject to see its face directions and counts.

Frequently Asked Questions about probuilder-get-mesh-info

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I get ProBuilder mesh information in Unity?

Run the probuilder-get-mesh-info tool via unity-mcp-cli with a gameObjectRef pointing to the GameObject containing the ProBuilderMesh component. Use detail="summary" for an overview or detail="full" for face-by-face data.

What is the difference between summary and full detail in ProBuilder mesh info?

Summary mode returns mesh statistics and face directions grouped by orientation, which is token-efficient. Full mode returns per-face details including vertex counts, triangle counts, centers, and optionally vertex positions and edges.

How do I reference a GameObject for ProBuilder mesh inspection?

Provide a gameObjectRef with the instanceID (preferred), hierarchy path, or name of the GameObject. The object must have a ProBuilderMesh component attached in the active scene or opened prefab.

Do I need GetMeshInfo before extruding ProBuilder faces?

Often no. Tools like Extrude, DeleteFaces, and SetFaceMaterial support semantic face selection via the faceDirection parameter, so you can pass faceDirection="up" directly without querying mesh info first.

Why is unity-mcp-cli not found when running the tool?

The CLI is not installed globally. Install it with npm install -g unity-mcp-cli, or prefix commands with npx unity-mcp-cli. Refer to the unity-initial-setup skill for full installation instructions.