unity-probuilder

Automate ProBuilder mesh modeling and topology edits for Unity scenes.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/Yuan-Zzzz/FrogRE --skill unity-probuilder-yuan-zzzz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-probuilder
Source: https://github.com/Yuan-Zzzz/FrogRE/tree/main/.codex/skills/unity-skills/skills/probuilder
Command: npx skills add https://github.com/Yuan-Zzzz/FrogRE --skill unity-probuilder-yuan-zzzz

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

ProBuilder editing in Unity is tedious and error-prone when done manually; this Skill streamlines mesh creation and topology edits so designers can iterate quickly without repetitive manual vertex and face manipulation.

Core Features & Use Cases

  • Parametric Shape Creation: Create cubes, cylinders, stairs, arches and other ProBuilder primitives with precise size, rotation, and placement for rapid blockouts.
  • Face / Edge / Vertex Editing: Extrude, bevel, bridge, subdivide, detach, weld, move, and flip normals to refine geometry for gameplay and polish.
  • Batch Level Design & Materialing: Create large scene blockouts with probuilder_create_batch, assign per-face or whole-object materials, and combine meshes for optimization; ideal for platformer platforms, furniture assemblies, and architectural interiors.

Quick Start

Create a Table by making a tabletop and four leg shapes with probuilder_create_batch, then extrude or bevel as needed and apply colors or materials with probuilder_set_material.

Frequently Asked Questions about unity-probuilder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate ProBuilder mesh modeling and topology edits in Unity?

You can automate ProBuilder mesh modeling by using parametric commands to create primitives, extrude faces, bevel edges, and subdivide geometry. This streamlines topology edits for Unity scenes, replacing repetitive manual vertex manipulation with rapid batch operations.

What is the best way to batch create level blockouts in Unity?

The best way to batch create level blockouts is using automated ProBuilder creation tools to generate multiple primitives, assign materials per face, and combine meshes. This allows rapid assembly of architectural interiors and platformer levels without manual geometry editing.

Do I need the Unity ProBuilder package installed to automate face and edge operations?

Yes, you need the com.unity.probuilder package installed. Automating face and edge operations like extrude, bridge, subdivide, and weld requires this package to handle the ToMesh and Refresh lifecycle for Unity scenes.

Can I apply materials to individual ProBuilder faces during batch level design?

Yes, you can assign materials to individual faces or whole objects during batch level design. This allows precise texturing and material application directly alongside parametric shape creation and mesh combining for optimization.

Why does manual ProBuilder editing become tedious for Unity level design?

Manual ProBuilder editing becomes tedious due to repetitive vertex and face manipulation. Automating parametric shape creation and topology edits eliminates these errors, allowing designers to iterate quickly on meshes and scene geometry without manual setup.

Can I create complex architectural shapes like stairs and arches using ProBuilder primitives?

Yes, you can create complex shapes like stairs and arches using ProBuilder primitives. By defining precise size, rotation, and placement, then applying operations like extrude and bevel, you can rapidly generate architectural and gameplay geometry.