What problem does it solve?
ProBuilder editing in Unity is tedious and error-prone when done manually; this Skill streamlines mesh creation and topology edits so designers can iterate quickly without repetitive manual vertex and face manipulation.
Core Features & Use Cases
- Parametric Shape Creation: Create cubes, cylinders, stairs, arches and other ProBuilder primitives with precise size, rotation, and placement for rapid blockouts.
- Face / Edge / Vertex Editing: Extrude, bevel, bridge, subdivide, detach, weld, move, and flip normals to refine geometry for gameplay and polish.
- Batch Level Design & Materialing: Create large scene blockouts with probuilder_create_batch, assign per-face or whole-object materials, and combine meshes for optimization; ideal for platformer platforms, furniture assemblies, and architectural interiors.
Quick Start
Create a Table by making a tabletop and four leg shapes with probuilder_create_batch, then extrude or bevel as needed and apply colors or materials with probuilder_set_material.