Production Methods

Validate Victoria 3 production method definitions against vanilla references and schema.

21|8|Updated Jun 23, 2025
One-click install
npx skills add https://github.com/mattia2110/tech-and-res --skill production-methods
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Production Methods
Source: https://github.com/mattia2110/tech-and-res/tree/main/.agents/skills/production_methods
Command: npx skills add https://github.com/mattia2110/tech-and-res --skill production-methods

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill helps modders and developers quickly understand and correctly implement Victoria 3 production methods, ensuring PM definitions align with game architecture and compatibility with PMGs, buildings, goods, laws, technologies, and power blocs.

Core Features & Use Cases

  • Clear guidelines for creating, editing, or reviewing common/production_methods PM definitions.
  • Guidance on interactions with PM groups, buildings, goods, laws, technologies, and power blocs.
  • Practical workflow hints for validating PM changes against vanilla references and local mod patterns.

Quick Start

Review or create a production method in common/production_methods following the guidance above.

Frequently Asked Questions about Production Methods

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I define Victoria 3 production methods in the common/production_methods folder?

Victoria 3 production methods are defined in the common/production_methods folder by aligning entries with the production_methods schema using proper PM keys, texture references, and localization keys to ensure vanilla compatibility.

How do production method groups and building slots interact with PM definitions?

Production method groups and building slots interact with PM definitions by linking specific buildings to valid PMs, ensuring your production methods are correctly gated and associated within the game's architecture.

What laws and technologies do I need to gate Victoria 3 production methods?

Gating Victoria 3 production methods requires referencing specific laws and technologies in your PM definitions, using replacement and gating patterns to unlock or restrict methods based on game progression.

Does this guidance validate production method definitions against vanilla references?

Yes, this guidance validates production method definitions against vanilla references and local mod patterns, checking for correct PM keys, texture references, and localization keys to maintain compatibility.

What localization keys are required when creating Victoria 3 production methods?

Creating Victoria 3 production methods requires proper localization keys that align with the production_methods schema, ensuring your PM definitions display correctly in the game interface.

Why are my Victoria 3 production methods not working with PM groups?

Production methods fail when PM definitions lack proper gating dependencies, incorrect PM keys, or misaligned texture references, preventing them from correctly integrating with PM groups and building slots.