What problem does it solve?
Manually creating QA test plans for game development sprints is time-consuming, inconsistent, and often misses critical test coverage for edge cases, regression risks, and acceptance criteria. This skill automates the entire process, ensuring comprehensive, traceable test plans that align with your team's definition of done.
Core Features & Use Cases
- Automated Story Classification: Reads sprint, feature, or individual story files and classifies each by test type (Logic, Integration, Visual/UI, Config/Data) using acceptance criteria and referenced GDDs.
- End-to-End Test Plan Generation: Produces structured plans covering required automated tests, manual QA checklists, smoke test scope, and playtest sign-off requirements.
- Use Case: For a 2-week racing game sprint, use this skill to generate a full QA plan from all story files in
production/sprints/ so developers and QA know exactly what to test before implementation begins.
Quick Start
Use the qa-plan skill to generate a structured QA test plan for your current game development sprint.