What problem does it solve?
This Skill prevents small but important gameplay or balance changes from turning into messy, undocumented work by forcing a lightweight, consistent design rationale instead of requiring a full GDD every time.
Core Features & Use Cases
- Change classification: Determines whether the request is Tuning, Tweak, Addition, or a New Small System so the output matches the change size and risk.
- Context scanning: Locates the most relevant GDD sections, checks prior quick specs to avoid contradictions, and (for tuning) identifies the data file where values live.
- Quick spec drafting + safe approval flow: Produces a Quick Design Spec and asks before writing or modifying GDD content, ensuring changes remain low-risk and well-scoped.
- Story-ready handoff: Files the result under design/quick-specs and prepares it for later validation before implementation.
Quick Start
Run the quick-design skill and describe your intended small change in one sentence so it can classify it, scan the relevant GDD context, and draft a Quick Design Spec ready to file.