render-trixel-pipeline
CommunityConvert voxels to isometric trixels in real time.
Authorjakildev
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Work with the Irreden Engine render pipeline to convert voxel data into layered trixel rendering, enabling isometric display and flexible shader stages.
Core Features & Use Cases
- Voxel-to-trixel pipeline: transform voxel data into trixel canvases for rendering with proper depth and color passes.
- Shader stage customization: modify or add shader stages to tailor rendering, effects, and compositing.
- Canvas management & framebuffer output: manage trixel canvases and output final framebuffers for screen rendering and UI.
- Coordinate systems & math understanding: documented isometric projection math and depth ordering to reason about rendering.
Quick Start
Run the render-trixel-pipeline setup to initialize the voxel-to-trixel stages and render the isometric scene.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: render-trixel-pipeline Download link: https://github.com/jakildev/IrredenEngine/archive/main.zip#render-trixel-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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