render-trixel-pipeline

Community

Convert voxels to isometric trixels in real time.

Authorjakildev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Work with the Irreden Engine render pipeline to convert voxel data into layered trixel rendering, enabling isometric display and flexible shader stages.

Core Features & Use Cases

  • Voxel-to-trixel pipeline: transform voxel data into trixel canvases for rendering with proper depth and color passes.
  • Shader stage customization: modify or add shader stages to tailor rendering, effects, and compositing.
  • Canvas management & framebuffer output: manage trixel canvases and output final framebuffers for screen rendering and UI.
  • Coordinate systems & math understanding: documented isometric projection math and depth ordering to reason about rendering.

Quick Start

Run the render-trixel-pipeline setup to initialize the voxel-to-trixel stages and render the isometric scene.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: render-trixel-pipeline
Download link: https://github.com/jakildev/IrredenEngine/archive/main.zip#render-trixel-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.