Scripted Rules
CommunityGuide to crafting Victoria 3 scripted rules.
Software Engineering#validation#modding#consumers#victoria-3#scripted-rules#engine-hooks#common/scripted_rules
Authormattia2110
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This guide helps modders and developers define and review Victoria 3 scripted rule entries to ensure engine hook keys are accurate, consistent, and used as intended.
Core Features & Use Cases
- Define exact engine-hook keys such as treaty, war, and power bloc checks
- Provide explicit consumer-key guidance that specific mods or subsystems rely on
- Validate scope contracts and cross-reference with vanilla references and reusable helpers
Quick Start
Create or update a scripted_rules entry in common/scripted_rules/*.txt following the scope contracts and engine-hook patterns described above.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Scripted Rules Download link: https://github.com/mattia2110/tech-and-res/archive/main.zip#scripted-rules Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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