setup-macos-edition

Inspects macOS hosts and plans a reversible Codex AI Game Studio edition setup.

13|Updated Jul 30, 2026
One-click install
npx skills add https://github.com/frabcd/codex-ai-game-studio --skill setup-macos-edition-frabcd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: setup-macos-edition
Source: https://github.com/frabcd/codex-ai-game-studio/tree/main/plugins/ai-game-studio-macos/skills/setup-macos-edition
Command: npx skills add https://github.com/frabcd/codex-ai-game-studio --skill setup-macos-edition-frabcd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Setting up a game development environment on macOS often involves blindly installing tools, adapting Windows-only scripts, or applying irreversible configuration changes. This Skill inspects a macOS project and produces one exact, digest-confirmed, reversible setup plan before anything on the host is modified. ## Core Features & Use Cases - Read-only environment detection: Runs a doctor command that reports OS, architecture (arm64/x86_64), GPU capability (Metal/MPS/Core ML), package managers, installed editors (Unity, Godot, Unreal, Blender), and existing MCP configuration with mutation_performed: false. - Digest-gated apply and rollback: Generates a plan JSON with a canonical digest that the user must repeat verbatim before apply, and supports planned disable and transaction rollback. - Cross-platform adaptation: Proposes native Apple Silicon or Intel alternatives for Windows-only tooling such as PowerShell modules, CUDA, or DirectML, preferring Metal, MPS, or Core ML equivalents. - Use Case: A developer on an M-series Mac wants to adopt the game studio workflow but their reference pipeline uses CUDA and PowerShell. The Skill detects the host, proposes Metal/MPS equivalents or hosted fallbacks, and applies nothing until the full plan digest is confirmed. ## Quick Start Use the setup-macos-edition skill to inspect this Mac and propose one native, reversible game-studio setup plan for my project.

Frequently Asked Questions about setup-macos-edition

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a game development environment on macOS safely?

Run the plugin's doctor command to inspect the host read-only, then generate a plan JSON describing every state change, permission, and rollback step. Nothing is applied until you repeat the plan's canonical digest verbatim.

How to adapt CUDA or DirectML tooling for Apple Silicon Macs?

Prefer a verified Metal, MPS, or Core ML implementation of the same operation and model format, falling back to CPU only when time and memory are acceptable. If no equivalent exists, propose a hosted or manual route rather than silently changing output semantics.

Can Windows PowerShell scripts run on macOS?

Portable logic can be ported to Python 3 standard library or POSIX tooling, but registry, COM, Win32, drive-letter, or Windows credential-store behavior must not be textually substituted. Use a documented macOS API or application-native CLI, or keep the step manual.

Does the macOS edition setup install editors or MCP servers automatically?

No. Edition selection installs no editor, package manager, MCP server, model, or Rosetta component. Any external tool requires its own separate proposal with source pin, license, permissions, and rollback, confirmed independently.

How do I roll back a macOS edition setup after applying it?

Create a rollback plan with the launcher's rollback command and the transaction ID, review the plan, then apply it only with that plan's confirmed digest. Rollback restores project state but does not uninstall separately approved external tools.