What problem does it solve? Setting up editor automation for Unreal Engine requires choosing a compatible MCP adapter, pinning exact versions, and understanding high-risk permissions. This Skill inspects your project and produces a verified, reversible installation plan instead of ad-hoc manual configuration. ## Core Features & Use Cases - Project Inspection: Runs a doctor check on the .uproject file, engine association, source versus Blueprint type, toolchain, OS/architecture, GPU screenshot capability, disk space, and existing plugins. - Pinned Adapter Proposal: Defaults to the Apache-2.0 IvanMurzak/Unreal-MCP at an immutable commit, with GenOrca/unreal-mcp as a selectable alternative via --provider. - Digest-Confirmed Apply: Generates a plan JSON with exact actions, licenses, RCE-class risk disclosures, backups, and rollback; applies only after the user repeats the displayed digest verbatim. - Use Case: A developer wants AI-driven editor control of an Unreal project. The Skill inspects the project, proposes one compatible adapter with exact pins, waits for digest confirmation, applies the plan, and verifies with a read-only ping. ## Quick Start Use the setup-unreal skill to inspect my Unreal project and propose one compatible pinned MCP adapter with its permissions and rollback plan.