What problem does it solve? Setting up editor automation for Unreal Engine involves choosing between multiple MCP adapters, verifying toolchain compatibility, and managing high-trust permissions that can execute console commands, Python, and project writes. This Skill inspects the project environment and produces a confirmed, reversible setup plan instead of silently installing components. ## Core Features & Use Cases - Environment Inspection: Reads the .uproject file, engine association, source versus Blueprint project type, installed toolchain, OS/architecture, GPU screenshot capability, disk needs, and any existing Unreal MCP host. - Pinned Adapter Selection: Defaults to the Apache-2.0 IvanMurzak/Unreal-MCP at an immutable descriptor commit, with GenOrca/unreal-mcp as a selectable alternative via --provider. - Digest-Confirmed Apply: Generates a plan with exact actions, licenses, permissions, RCE-class risks, backups, and rollback operations, then applies only after the user repeats the displayed digest verbatim. - Use Case: A developer wants AI-driven control of their Unreal editor. The Skill inspects the project, proposes one compatible adapter with verified SHA-256 server binaries, waits for digest confirmation, applies the plan, and verifies with a read-only ping without mutating the editor. ## Quick Start Use the setup-unreal skill to inspect this Unreal project and propose one compatible pinned MCP adapter with its permissions and rollback plan.