One-click install
npx skills add https://github.com/johnatas-henrique/overdrive --skill smoke-check-johnatas-henrique
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: smoke-check
Source: https://github.com/johnatas-henrique/overdrive/tree/main/.opencode/skills/smoke-check
Command: npx skills add https://github.com/johnatas-henrique/overdrive --skill smoke-check-johnatas-henrique

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Broken, untested builds handed off to QA waste team time, delay releases, and demoralize staff. This Skill enforces a mandatory validation gate between implementation completion and QA handoff to eliminate wasted effort on faulty builds.

Core Features & Use Cases

  • Automated Test Execution: Runs project test suites for engines including Godot, Unity, and Unreal, parsing results to count passing and failing tests.
  • Coverage Gap Analysis: Checks that all sprint stories have corresponding test coverage, flagging missing test files for logic and integration work.
  • Manual Smoke Verification: Batch-validates core stability, sprint feature functionality, and platform-specific requirements with the development team via structured checklists.
  • Use Case: For a 90s F1 racing game team that just implemented new car physics and track collisions in a sprint, run smoke-check to confirm core gameplay works before QA begins manual testing of the new content.

Quick Start

Use the smoke-check skill to run a full smoke test for the current sprint before handing the build to QA.

Frequently Asked Questions about smoke-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run automated smoke tests for game builds before QA handoff?

To run automated smoke tests for game builds before QA handoff, execute the project test suites for engines like Godot, Unity, or Unreal to verify core stability and generate structured PASS/FAIL reports with test coverage gap analysis.

What is build validation and coverage gap analysis in game development?

Build validation and coverage gap analysis in game development is the process of verifying that all sprint stories have corresponding test files for logic and integration work. It flags missing test coverage and enforces a mandatory stability gate before QA begins manual testing.

Does smoke testing work with Godot, Unity, and Unreal engine projects?

Yes, smoke testing works with Godot, Unity, and Unreal engine projects. It parses automated test suite results to count passing and failing tests, and batch-validates platform-specific compliance requirements alongside core stability checks for these game engines.

How do I verify sprint-delivered features and platform-specific compliance for a game build?

You verify sprint-delivered features and platform-specific compliance for a game build by running batch manual smoke verification checklists with the development team. This confirms core gameplay works and enforces the rule that failing builds do not proceed to QA.

Why do untested game builds handed off to QA waste team time?

Untested game builds handed off to QA waste team time because they delay releases and demoralize staff. A mandatory validation gate between implementation completion and QA handoff eliminates wasted effort on faulty builds by enforcing structured PASS/FAIL reporting.