What problem does it solve?
This Skill turns extended game sessions into structured endurance tests that reveal memory leaks, performance drift, accumulated state bugs, stability failures, content exhaustion, and player fatigue that shorter playtests may miss.
Core Features & Use Cases
- Configurable Test Plans: Generate protocols for 30-minute, 1-hour, 2-hour, or 4-hour sessions with memory, stability, balance, or comprehensive focus.
- Timed Checkpoints: Define baseline and recurring observation checkpoints for memory, object counts, frame rate, crashes, input, audio, HUD rendering, engagement, and fatigue.
- Analysis and Reporting: Provide trend tables, leak assessments, stability summaries, issue tracking, verdict criteria, and sign-off sections.
- Use Case: Before a release gate, use this Skill to prepare a two-hour Godot endurance test that tracks static memory, object counts, orphan nodes, frame rate, and player fatigue across repeated gameplay.
Quick Start
Use the soak-test skill to create a two-hour all-focus endurance testing protocol for the current game.