soak-test

Generate a structured protocol for long-duration video game play tests.

Updated Apr 26, 2026
One-click install
npx skills add https://github.com/solace-ill/vector-flow --skill soak-test-solace-ill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: soak-test
Source: https://github.com/solace-ill/vector-flow/tree/main/.claude/skills/soak-test
Command: npx skills add https://github.com/solace-ill/vector-flow --skill soak-test-solace-ill

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Soak tests help uncover memory leaks, stability problems, and fatigue effects that appear only after extended play sessions; this skill defines a repeatable observation protocol to surface slow leaks and edge cases during long sessions.

Core Features & Use Cases

  • Structured duration & focus: configure [duration] and [focus] to tailor the soak to your game's session design.
  • Context loading & checkpoints: pulls engineering context and prior QA findings to avoid re-documenting issues.
  • Formal protocol output: generates a complete document with Pre-Session Setup, Baseline, Checkpoint Log, and Post-Session Analysis.
  • Use cases: Polish and regression soak for memory or stability issues; release-phase validation of long-session gameplay.

Quick Start

Run a soak protocol by selecting duration, focus, and engine context, then follow the pre-session setup instructions.

Frequently Asked Questions about soak-test

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What is a soak test protocol for video games?

A soak test protocol is a structured plan for long-duration play tests to surface memory leaks, stability issues, and fatigue. It establishes observation checkpoints, baseline metrics, and post-session analysis to ensure reproducible, auditable results during polish and release phases.

How do I set up a long-duration endurance test for game stability?

You set up an endurance test by defining the session duration and focus, loading prior engineering context, and executing pre-session setup instructions. The process generates a formal document covering baseline metrics, checkpoint logs, and post-session findings to validate long-session gameplay.

When should I run soak tests during game development?

You should run soak tests during the polish and release phases of video game development. They are specifically designed to uncover slow memory leaks, stability problems, and fatigue effects that only appear after extended play sessions.

Can I configure soak test checkpoints for different play session lengths?

Yes, you can configure duration and focus parameters to tailor the soak test to your game's specific session design. This generates a customized observation protocol with checkpoint schedules and baseline metrics for varying test lengths.

What metrics do I need to track for a memory leak soak test?

You need to track baseline metrics and observation checkpoints throughout the extended play session. The protocol enforces a formal post-session findings section that documents memory leaks, stability issues, and fatigue effects for auditable analysis.