One-click install
npx skills add https://github.com/imclab/xrA1-swarm --skill start-imclab
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: start
Source: https://github.com/imclab/xrA1-swarm/tree/main/.claude/skills/start
Command: npx skills add https://github.com/imclab/xrA1-swarm --skill start-imclab

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Removes onboarding confusion by detecting the user’s current project state and guiding them to the correct next workflow step without making assumptions.

Core Features & Use Cases

  • Project state detection: Checks engine configuration, game concept documentation, source/prototype/design/production artifacts to tailor recommendations.
  • Interactive onboarding routing: Asks where the user is (no idea, vague idea, clear concept, or existing work) and routes to an appropriate phase plan.
  • Review mode setup: Prompts for review intensity and writes the selected mode to production/review-mode.txt to control subsequent workflow review gates.

Use case: A first-time contributor starts from an empty repo or partial docs and gets a clear, step-by-step path (brainstorm, engine setup, GDD, architecture, UX, prototype, and sprint planning) based on what already exists.

Quick Start

Use the start skill to begin guided onboarding and choose your starting point for XR + game development.

Frequently Asked Questions about start

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I onboard new developers into an XR game development workflow?

You can onboard new XR game developers by detecting their current project state, including existing source code and design artifacts, and interactively routing them to the appropriate workflow phase. This guided onboarding eliminates confusion by tailoring recommendations to whether they have a clear concept or no idea where to start.

What is the best way to start XR project scaffolding from existing game design documentation?

Starting XR project scaffolding from existing game design documentation requires a workflow routing step that detects your GDD and prototype artifacts. The system evaluates these production artifacts to issue a handoff prompt for the correct next architecture or sprint planning phase without auto-executing it.

How do I configure review mode intensity for game production workflow gates?

Configure review mode intensity for game production workflow gates by prompting the user for their desired review level and writing the selection to production/review-mode.txt. This configuration file controls subsequent workflow review gates across the entire development pipeline.

Can I use automated workflow routing if I only have a vague game concept and no source code?

Yes, automated workflow routing works if you only have a vague game concept and no source code. The interactive onboarding routing asks where you are in development and routes you to an appropriate brainstorm phase plan, scaling from having no idea to having existing prototypes.

Does project state detection work with existing engine configuration and prototype artifacts?

Yes, project state detection works with existing engine configuration and prototype artifacts. It checks for game concept documentation, source files, and design artifacts to tailor workflow recommendations, ensuring contributors with partial setups get accurate next steps.