start

Detect game project state and route users to the appropriate workflow phase.

Updated Dec 22, 2024
One-click install
npx skills add https://github.com/imgamer/AILearn --skill start-imgamer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: start
Source: https://github.com/imgamer/AILearn/tree/main/game-studios/Claude-Code-Game-Studios-e375f/.claude/skills/start
Command: npx skills add https://github.com/imgamer/AILearn --skill start-imgamer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill solves first-time onboarding friction by helping you identify your current game-project state and routing you to the most appropriate next workflow without making assumptions.

Core Features & Use Cases

  • Project state detection: Checks engine configuration, existing concept/design/code/prototypes, and production artifacts to tailor guidance.
  • Interactive onboarding decisioning: Asks where you are (no idea, vague idea, clear concept, existing work) and selects a recommended workflow path.
  • Workflow anchoring and review setup: Writes initial stage status and lets you choose design-review intensity to control how feedback is applied.

Quick Start

Ask the user where they are with their game idea right now to start guided onboarding and receive a recommended first command.

Frequently Asked Questions about start

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I start game development when I only have a vague idea?

Game development onboarding detects your project state and routes you to the correct workflow phase, checking engine configuration and existing artifacts to recommend the right next step.

Can I recover and resume work on an existing game project?

Existing game project recovery works by detecting current code, prototypes, and production artifacts to route you to the appropriate pre-production or production handoff workflow without making assumptions.

What is architecture planning in early game development?

Architecture planning in game development formalizes your design concepts into structured technical plans during pre-production, ensuring proper workflow routing before entering active production phases.

Do I need YAML metadata to set up a game development workflow?

YAML metadata is required to define your project name and description, enabling the onboarding system to write production stage status and enforce next-step confirmation during workflow setup.

How do I control design review intensity during game pre-production?

Controlling design review intensity during pre-production happens by choosing your preferred feedback mode during onboarding, which writes the review setting to your project files to guide how feedback is applied.

What's the best way to route a new game project to the right workflow phase?

Routing a new game project to the right workflow phase requires detecting engine configuration and existing concepts, then using interactive user selection to anchor the correct production stage and review mode.