One-click install
npx skills add https://github.com/scomofo/dragon-forge --skill start-scomofo
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: start
Source: https://github.com/scomofo/dragon-forge/tree/main/.agents/skills/start
Command: npx skills add https://github.com/scomofo/dragon-forge --skill start-scomofo

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It removes onboarding uncertainty by asking where you’re starting from and then routing you to the correct Dragon Forge workflow without making assumptions.

Core Features & Use Cases

  • Project state detection: Checks engine configuration status, presence of game concept docs, source/design/production artifacts, and prototypes to tailor recommendations.
  • Guided self-assessment: Asks the user where they are (no idea, vague idea, clear concept, or existing work) using click-style options.
  • Workflow routing with guardrails: Chooses an appropriate concept, architecture, and pre-production path, handles common mismatches, and prepares stage and review-mode setup files.

Quick Start

Use the start skill to answer where you’re starting from, then follow the recommended next step for your stage.

Frequently Asked Questions about start

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I start game development onboarding when I don't know which workflow to use?

Game development onboarding starts by detecting your project state, including engine configuration and existing design artifacts. The system asks where you are starting from and routes you to the correct workflow for concept, architecture, or production planning.

What is the best way to route a Godot project to the right pre-production stage?

Routing a Godot project involves checking your engine configuration, source files, and design documentation completeness. Based on this project state detection, you are guided to an appropriate concept, architecture, or pre-production path tailored to your current progress.

Can I use this workflow routing if I already have an existing game design document?

Workflow routing works with existing game design documents by evaluating your GDD, architecture decision records, and story completeness. It identifies missing artifacts and routes you to the specific production planning stage needed to fill those gaps.

How do I set up project files for a new game concept from scratch?

Setting up project files from a new game concept requires writing production stage and review-mode configuration files. The onboarding process detects missing artifacts, asks for your starting point, and prepares these setup files without auto-executing further skills.

Does this onboarding process work for returning users with existing prototypes?

The onboarding process works for returning users by detecting existing prototypes, source code, and engine configuration. It evaluates your current artifacts and routes you to the appropriate workflow stage to resume production planning seamlessly.

What limitations exist with automated workflow routing for game production?

Automated workflow routing limitations include confirming your next step without auto-executing another skill. The system relies on your self-assessment of having no idea, a vague idea, a clear concept, or existing work to apply guardrails and prevent workflow mismatches.