steam-demo

Create a Steam demo plan documenting App ID strategy, depot usage, QA scope, and event timing.

14|1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill steam-demo
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: steam-demo
Source: https://github.com/Euraika-Labs/Codex-Code-Game-Studios/tree/main/.agents/skills/steam-demo
Command: npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill steam-demo

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Helps teams quickly produce a structured Steam demo plan so demos are launch-ready and aligned with store, QA, and release calendars, removing ambiguity around App ID and depot usage.

Core Features & Use Cases

  • Context-aware plan generation: Reads existing release and calendar documents to avoid conflicting assumptions.
  • Technical and QA coverage: Documents App ID strategy, depot sharing and cloud-save assumptions, QA scope, and success metrics.
  • Use Case: Use when preparing a public Steam demo for an event or time-limited release to ensure the demo funnels players back to the base game and meets QA requirements.

Quick Start

Use $steam-demo to create a Steam demo plan covering demo App ID strategy, depot sharing, CTA to the base game, QA scope, and event timing.

Frequently Asked Questions about steam-demo

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan a Steam demo release with the correct App ID and depot strategy?

Plan a Steam demo by defining a dedicated demo App ID, configuring depot sharing rules, and documenting cloud-save assumptions. This approach ensures your demo build is aligned with store page coordination and separates demo content from the base game distribution.

What is included in a Steam demo QA scope and release calendar plan?

A Steam demo QA scope and release calendar plan includes demo availability windows, QA success metrics, call-to-action funnels for the base game, and event timing alignment. It documents depot usage and App ID assumptions to ensure launch readiness.

How do I structure depot sharing and cloud-save assumptions for a time-limited Steam demo?

Structure depot sharing and cloud-save assumptions by documenting rules for shared content between the demo and base game, ensuring the demo CTA funnels players correctly, and defining availability windows. This produces a markdown artifact for production tracking.

Can I use a structured plan to align my Steam demo with existing release and calendar documents?

You can align your Steam demo by generating a context-aware plan that reads existing release and calendar documents to avoid conflicting assumptions. The plan documents demo App ID strategy, QA scope, and event timing in a standardized markdown file.

What are the limitations of using a pre-generated Steam demo plan for event releases?

The plan focuses on documenting assumptions for App ID strategy, depot sharing, and QA scope rather than executing the Steamworks backend configuration. It produces a markdown planning artifact, meaning teams must still manually configure depots and store pages in Steamworks.

What is the best way to document Steam demo success metrics and base game CTA funnels?

Document Steam demo success metrics and base game CTA funnels by creating a structured plan that defines QA scope, availability windows, and depot sharing rules. This ensures the demo effectively drives player conversion back to the full game.