What problem does it solve? Subnautica 2 is a single-player survival game by default, and setting up synchronized multiplayer requires correctly installing BepInEx, configuring network and gameplay profiles, and resolving connection or state-sync issues that are hard to debug without guidance. ## Core Features & Use Cases - Session Hosting & Joining: Host a co-op session with /start_server, share a session code, and let 2-4 players join with /join_session over peer-to-peer WebRTC connections with NAT traversal. - Configurable Gameplay Profiles: Edit synergy_profile.json to control difficulty scaling, resource multipliers, oxygen consumption, shared blueprints, and optional OpenAI/Claude narrative integrations. - State Synchronization & Troubleshooting: Monitor sync status with /synergy_status, force resyncs with /force_sync, and diagnose NAT, desync, performance, and mod-conflict problems. - Use Case: A group of four friends wants shared base building and synchronized inventory in Subnautica 2. Use this Skill to install the Deep Synergy BepInEx plugin, configure an adaptive-difficulty profile, host the session, and fix any connection timeouts. ## Quick Start Ask the AI to walk you through installing BepInEx and the Deep Synergy mod, then host a Subnautica 2 co-op session and share the session code with your friends.