subnautica-2-deep-synergy-multiplayer-mod
OfficialTurn Subnautica 2 into synchronized co-op.
Software Engineering#networking#bepinex#subnautica 2#ai narration#session synchronization#multiplayer co-op#mod configuration
AuthorAradotso
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill solves the problem of running Subnautica 2 multiplayer co-op by installing and configuring a BepInEx-based multiplayer mod that synchronizes sessions, bases, inventory, and gameplay state across players.
Core Features & Use Cases
- Deterministic session synchronization with conflict resolution to keep world state consistent between peers.
- Adaptive dynamic scaling to adjust difficulty based on player count.
- Shared progression mechanics such as shared inventory and base building with integrity verification, plus optional AI narration for dynamic in-game storytelling.
- Use case: Coordinate a group play session where each player can build bases and pick up items without major desyncs, while difficulty scales to the group size.
Quick Start
Use the subnautica-2-deep-synergy-multiplayer-mod skill to install and configure BepInEx and set up BepInEx/config/synergy_profile.json, then host a session with /start_server in-game to share the session code with friends.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: subnautica-2-deep-synergy-multiplayer-mod Download link: https://github.com/Aradotso/devtools-skills/archive/main.zip#subnautica-2-deep-synergy-multiplayer-mod Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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