subnautica-2-coop-mod
OfficialPlay Subnautica 2 together with synced co-op
Software Engineering#state synchronization#bepinex#subnautica 2#multiplayer mod#co-op networking#webtwebrtc#game mod installation
AuthorAradotso
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It solves the problem of running Subnautica 2 with other players by providing synchronized cooperative gameplay, so friends can share the same session state instead of playing separately.
Core Features & Use Cases
- Peer-to-peer co-op networking: Establish direct connections between players (with NAT traversal) for a smooth multiplayer session.
- Real-time state synchronization: Keep bases, inventory, and relevant world/game states consistent across clients.
- Session hosting and resilience: Support host migration and session persistence, enabling continued play when the host changes.
Quick Start
Install BepInEx 6.0.x into your Subnautica 2 directory, then place the DeepSynergy/DeepSynergy.dll and synergy_profile.json files under BepInEx/plugins/DeepSynergy/ and start a session in-game with /start_server.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: subnautica-2-coop-mod Download link: https://github.com/Aradotso/devtools-skills/archive/main.zip#subnautica-2-coop-mod Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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