subnautica-ii-coop-mod
OfficialTurn Subnautica 2 into synchronized co-op.
System Documentation
What problem does it solve?
It solves the challenge of setting up and keeping Subnautica 2 multiplayer gameplay synchronized across players using a BepInEx-based co-op mod, including installation, session setup, and common sync troubleshooting.
Core Features & Use Cases
- Deterministic state synchronization: Keeps gameplay state aligned across clients so actions (like inventory/world updates) don’t drift.
- Adaptive difficulty scaling: Adjusts difficulty to match group size and gameplay conditions.
- Decentralized peer-to-peer networking: Enables co-op without requiring a central server, using NAT punch-through and sync interval controls.
- Shared gameplay options: Supports shared blueprints, shared map pings, and time-of-day synchronization.
- Optional AI narration/lore integration: Hooks into OpenAI/Claude flows for narration and creature lore during co-op.
Quick Start
Install BepInEx 6.0.x, copy the Deep Synergy plugin files into Subnautica 2’s BepInEx/plugins directory, create the required config file at BepInEx/config/synergy_profile.json, then start the host session with /start_server and share the session code with your friends to join using /join_session <session-code>.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: subnautica-ii-coop-mod Download link: https://github.com/Aradotso/devtools-skills/archive/main.zip#subnautica-ii-coop-mod Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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