subnautica-ii-coop-mod

Official

Turn Subnautica 2 into synchronized co-op.

AuthorAradotso
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It solves the challenge of setting up and keeping Subnautica 2 multiplayer gameplay synchronized across players using a BepInEx-based co-op mod, including installation, session setup, and common sync troubleshooting.

Core Features & Use Cases

  • Deterministic state synchronization: Keeps gameplay state aligned across clients so actions (like inventory/world updates) don’t drift.
  • Adaptive difficulty scaling: Adjusts difficulty to match group size and gameplay conditions.
  • Decentralized peer-to-peer networking: Enables co-op without requiring a central server, using NAT punch-through and sync interval controls.
  • Shared gameplay options: Supports shared blueprints, shared map pings, and time-of-day synchronization.
  • Optional AI narration/lore integration: Hooks into OpenAI/Claude flows for narration and creature lore during co-op.

Quick Start

Install BepInEx 6.0.x, copy the Deep Synergy plugin files into Subnautica 2’s BepInEx/plugins directory, create the required config file at BepInEx/config/synergy_profile.json, then start the host session with /start_server and share the session code with your friends to join using /join_session <session-code>.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: subnautica-ii-coop-mod
Download link: https://github.com/Aradotso/devtools-skills/archive/main.zip#subnautica-ii-coop-mod

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.