subnautica-ii-deep-synergy-multiplayer-mod
OfficialTurn Subnautica 2 into synced co-op.
Software Engineering#configuration#webrtc#bepinex#subnautica 2#multiplayer mod#session synchronization#inventory syncing
AuthorAradotso
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps players set up a cooperative multiplayer experience for Subnautica 2 by installing and configuring the Deep Synergy mod so sessions, inventory, and gameplay state stay synchronized across peers.
Core Features & Use Cases
- BepInEx IL2CPP Mod Installation: Installs the BepInEx-based plugin into the correct game directory so the mod loads without modifying core game files.
- Synchronized Session & State Management: Uses decentralized session management (peer-to-peer) and deterministic session synchronization to keep gameplay aligned.
- Shared Gameplay State: Synchronizes inventory with Merkle-hash style integrity verification and supports shared blueprints, ping sharing, and time-of-day sync.
Quick Start
Install the Deep Synergy mod by placing its files into Subnautica 2’s BepInEx/plugins/ directory, then create and configure BepInEx/config/synergy_profile.json before launching the game to start hosting with /start_server.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: subnautica-ii-deep-synergy-multiplayer-mod Download link: https://github.com/Aradotso/devtools-skills/archive/main.zip#subnautica-ii-deep-synergy-multiplayer-mod Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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