subnautica-2-deep-synergy-coop-mod

Official

Play Subnautica 2 in synchronized co-op.

AuthorAradotso
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you turn Subnautica 2’s single-player gameplay into a synchronized cooperative multiplayer experience, preventing world-state and inventory desync between players.

Core Features & Use Cases

  • Synchronized session state: Keeps world state consistent across clients using Merkle tree inventory tracking.
  • Peer-to-peer networking: Uses WebRTC with NAT punch-through to reduce reliance on centralized servers.
  • Configurable gameplay scaling: Applies adaptive difficulty and resource/oxygen tuning per session profile.
  • Optional AI narrative hooks: Integrates OpenAI/Claude-style API calls for in-game story and lore generation.
  • Host-driven session controls and debugging: Provides console commands for hosting, joining, status checks, resync, and conflict debugging.

Quick Start

Install BepInEx into your Subnautica 2 root, place the Deep Synergy plugin DLLs into BepInEx/plugins, then launch the game and start a session with /start_server.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: subnautica-2-deep-synergy-coop-mod
Download link: https://github.com/Aradotso/devtools-skills/archive/main.zip#subnautica-2-deep-synergy-coop-mod

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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