subnautica-2-deep-synergy-coop-mod
OfficialPlay Subnautica 2 in synchronized co-op.
Software Engineering#state synchronization#webrtc#bepinex#ai narrative#subnautica#multiplayer mod#session configuration
AuthorAradotso
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you turn Subnautica 2’s single-player gameplay into a synchronized cooperative multiplayer experience, preventing world-state and inventory desync between players.
Core Features & Use Cases
- Synchronized session state: Keeps world state consistent across clients using Merkle tree inventory tracking.
- Peer-to-peer networking: Uses WebRTC with NAT punch-through to reduce reliance on centralized servers.
- Configurable gameplay scaling: Applies adaptive difficulty and resource/oxygen tuning per session profile.
- Optional AI narrative hooks: Integrates OpenAI/Claude-style API calls for in-game story and lore generation.
- Host-driven session controls and debugging: Provides console commands for hosting, joining, status checks, resync, and conflict debugging.
Quick Start
Install BepInEx into your Subnautica 2 root, place the Deep Synergy plugin DLLs into BepInEx/plugins, then launch the game and start a session with /start_server.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: subnautica-2-deep-synergy-coop-mod Download link: https://github.com/Aradotso/devtools-skills/archive/main.zip#subnautica-2-deep-synergy-coop-mod Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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