subnautica-ii-coop-deep-synergy-mod

Configures a BepInEx multiplayer mod enabling synchronized co-op sessions in Subnautica 2.

4|Updated May 16, 2026
One-click install
npx skills add https://github.com/reason-machines/devtools-skills --skill subnautica-ii-coop-deep-synergy-mod-reason-machines
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: subnautica-ii-coop-deep-synergy-mod
Source: https://github.com/reason-machines/devtools-skills/tree/main/skills/subnautica-ii-coop-deep-synergy-mod
Command: npx skills add https://github.com/reason-machines/devtools-skills --skill subnautica-ii-coop-deep-synergy-mod-reason-machines

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Subnautica 2 ships without native multiplayer, so players who want shared survival sessions need a mod that synchronizes game state, inventory, base-building, and creature AI across clients without central servers. ## Core Features & Use Cases - Deterministic Session Synchronization: Peer-to-peer WebRTC connectivity with Merkle tree inventory verification keeps game state consistent across all players. - Configurable Session Profiles: A synergy_profile.json file controls difficulty scaling, resource multipliers, oxygen consumption, and network tolerances. - AI Narrative Integration: Optional OpenAI and Claude API hooks generate contextual journal entries and creature lore reports during play. - Use Case: A group of four friends installs BepInEx, drops the Deep Synergy plugin into the plugins folder, shares a session code from the console, and plays a synchronized co-op campaign with adaptive difficulty. ## Quick Start Install BepInEx 6.0.x IL2CPP into the Subnautica 2 directory, place the Deep Synergy plugin files under BepInEx/plugins/DeepSynergy, then launch the game and run /start_server in the BepInEx console to get a session code for friends to join.

Frequently Asked Questions about subnautica-ii-coop-deep-synergy-mod

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a Subnautica 2 multiplayer mod with BepInEx?▼

Install BepInEx 6.0.x IL2CPP into the Subnautica 2 game directory, run the game once to generate folders, then extract the Deep Synergy mod into BepInEx/plugins/DeepSynergy. Launch the game and use /start_server in the console to host a session.

How do I fix inventory desync in Subnautica co-op?▼

Run /synergy_reconcile_state to force full state reconciliation, then /synergy_verify_integrity to check Merkle tree hashes for mismatches. If corruption persists, use /synergy_rollback_checkpoint to restore the last saved checkpoint.

Does the Deep Synergy mod require a dedicated server?▼

No, the mod uses peer-to-peer WebRTC connectivity with NAT punch-through, so no central server is needed. One player hosts with /start_server and others join using the displayed session code.

Can I integrate OpenAI or Claude with a Subnautica mod?▼

Yes, the mod supports optional AI integration by enabling the openai or claude sections in synergy_profile.json and setting OPENAI_API_KEY or ANTHROPIC_API_KEY environment variables. Use /api_narrate or /api_lore console commands to trigger generation.

Why does my Subnautica co-op session have high latency?▼

Check per-peer metrics with /synergy_netstat, then reduce the tick rate using /synergy_tickrate 12 or enable LZ4 compression via /synergy_compression lz4. You can also raise max_latency_ms and packet_loss_tolerance in the network config section.