subnautica-ii-coop-multiplayer-mod

Official

Host synchronized co-op in Subnautica 2

AuthorAradotso
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It helps players set up and run a stable, synchronized cooperative multiplayer experience in Subnautica 2, including shared inventory and base building, without manually coordinating each player’s world state.

Core Features & Use Cases

  • BepInEx IL2CPP Multiplayer Mod Setup: Install and configure a BepInEx-based plugin for Subnautica 2 using the expected folder layout and config profile.
  • Deterministic Session Synchronization: Keep gameplay state aligned across peers with inventory synchronization, conflict resolution, and time-of-day synchronization modes.
  • Optional AI Narration & Lore Hooks: Enable OpenAI/Claude-driven narration and logs using environment variables and API settings.
  • Use Case: Playing with friends (2–8 players) to build a shared base while ensuring picks, inventory state, and difficulty scaling remain consistent.

Quick Start

Configure BepInEx IL2CPP on your Subnautica 2 install, place the DeepSynergy DLL into BepInEx/plugins, create BepInEx/config/synergy_profile.json, then host the session in-game using /start_server and share the generated session code with your friends.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: subnautica-ii-coop-multiplayer-mod
Download link: https://github.com/Aradotso/devtools-skills/archive/main.zip#subnautica-ii-coop-multiplayer-mod

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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