subnautica-ii-coop-multiplayer-mod
OfficialHost synchronized co-op in Subnautica 2
AuthorAradotso
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It helps players set up and run a stable, synchronized cooperative multiplayer experience in Subnautica 2, including shared inventory and base building, without manually coordinating each player’s world state.
Core Features & Use Cases
- BepInEx IL2CPP Multiplayer Mod Setup: Install and configure a BepInEx-based plugin for Subnautica 2 using the expected folder layout and config profile.
- Deterministic Session Synchronization: Keep gameplay state aligned across peers with inventory synchronization, conflict resolution, and time-of-day synchronization modes.
- Optional AI Narration & Lore Hooks: Enable OpenAI/Claude-driven narration and logs using environment variables and API settings.
- Use Case: Playing with friends (2–8 players) to build a shared base while ensuring picks, inventory state, and difficulty scaling remain consistent.
Quick Start
Configure BepInEx IL2CPP on your Subnautica 2 install, place the DeepSynergy DLL into BepInEx/plugins, create BepInEx/config/synergy_profile.json, then host the session in-game using /start_server and share the generated session code with your friends.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: subnautica-ii-coop-multiplayer-mod Download link: https://github.com/Aradotso/devtools-skills/archive/main.zip#subnautica-ii-coop-multiplayer-mod Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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