team-audio

Coordinate multidisciplinary audio roles to produce a game feature audio pipeline.

Updated Apr 9, 2026
One-click install
npx skills add https://github.com/CarlosQ96/robot-crawler --skill team-audio-carlosq96
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-audio
Source: https://github.com/CarlosQ96/robot-crawler/tree/main/.agents/skills/team-audio
Command: npx skills add https://github.com/CarlosQ96/robot-crawler --skill team-audio-carlosq96

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill coordinates a multidisciplinary audio team to create a full audio pipeline—direction, sound design, accessibility, technical integration, and code—ensuring consistent, high‑quality audio for game features.

Core Features & Use Cases

  • Audio direction: defines sonic identity, emotional tone, and music strategy.
  • Sound design & accessibility: specifies SFX, mixing, and visual alternatives for hearing‑impaired players.
  • Technical implementation: plans middleware, bus structure, memory budgets, and engine‑specific integration.
  • Gameplay programming: builds audio manager, triggers, adaptive music, and testing. Use case: when adding a new combat zone, invoke the skill to generate the complete audio design document and implementation roadmap.

Quick Start

Run the command /team-audio combat to produce an audio design doc for the combat area.

Frequently Asked Questions about team-audio

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a complete game audio pipeline for a new combat zone?

To create a game audio pipeline, you need coordinated direction, sound design, accessibility, and technical integration. This skill orchestrates these audio roles by spawning sub-agents to produce a comprehensive design document and implementation roadmap for combat zones.

What is the best way to plan audio middleware integration and memory budgets for game features?

Planning audio middleware integration requires mapping out bus structures and memory budgets. This skill coordinates technical implementation by defining middleware plans, engine-specific integration, and programming tasks to ensure optimized audio delivery for game features.

Can I use this skill to design accessible audio and visual alternatives for hearing-impaired players?

Yes, designing accessible audio is a core feature. The skill specifies sound design mixing and generates visual alternatives for hearing-impaired players, ensuring the game audio pipeline meets accessibility requirements during the design phase.

Does this skill generate the gameplay programming needed for adaptive music and audio triggers?

Yes, it handles gameplay programming for audio. The skill builds the audio manager, sets up triggers, implements adaptive music systems, and establishes testing protocols to fully integrate audio into your game's engine.

Do I need existing design documents and audio assets to implement a game audio pipeline?

Yes, existing design documents and audio assets are required. The skill uses these inputs to coordinate the multidisciplinary audio team, ensuring the generated sonic identity, mixing, and technical implementation align with your project.

Why should I use a coordinated team approach instead of independent sound design for game biomes?

A coordinated approach ensures consistent sonic identity across game biomes. By orchestrating direction, sound design, and technical integration together, the skill prevents fragmented audio pipelines and ensures high-quality, cohesive results.