team-level

Orchestrate multidisciplinary sub-agents to design a complete game level.

Updated Apr 9, 2026
One-click install
npx skills add https://github.com/CarlosQ96/robot-crawler --skill team-level-carlosq96
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-level
Source: https://github.com/CarlosQ96/robot-crawler/tree/main/.agents/skills/team-level
Command: npx skills add https://github.com/CarlosQ96/robot-crawler --skill team-level-carlosq96

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Designing a game level typically requires coordination among narrative, world‑building, art, systems, accessibility, and QA specialists. This Skill orchestrates those disciplines, ensuring a unified workflow and consistent decision making.

Core Features & Use Cases

  • Context Gathering: Reads game concept, pillars, existing level and narrative documents to provide full background for each sub‑agent.
  • Sub‑Agent Orchestration: Spawns narrative‑director, world‑builder, art‑director, level‑designer, systems‑designer, accessibility‑specialist, and QA‑tester in coordinated phases.
  • Decision Gates: Uses AskUserQuestion at every major transition to let the user approve outputs before proceeding.
  • Cross‑Level Dependency Management: Detects missing adjacent level documents and offers options to resolve them.
  • Final Documentation: Compiles all outputs into a structured level design document saved to design/levels/[level-name].md.

Quick Start

Use the team-level skill by stating the level name you wish to design, for example “forest dungeon”.

Frequently Asked Questions about team-level

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate multidisciplinary game level design across narrative, art, and systems?

Coordinating multidisciplinary game level design requires orchestrating specialized sub-agents across narrative, world-building, art direction, level layout, systems, accessibility, and QA phases. This approach spawns role-specific agents to ensure unified workflow and consistent decision making throughout level creation.

What is the best way to manage decision gates during game level development?

Managing decision gates during game level development is achieved by using interactive user confirmation prompts at every major workflow transition. This ensures you approve narrative, art, and systems outputs before subsequent design phases proceed.

Can I use sub-agents to handle accessibility and QA planning for game levels?

Yes, you can use sub-agents to handle accessibility and QA planning for game levels by spawning dedicated accessibility-specialist and QA-tester agents. These agents integrate accessibility compliance and quality assurance testing directly into the coordinated level design workflow.

Do I need existing design documents to start a game level design task?

You need existing design documents like game concepts, pillars, and narrative documents to provide full background context for each sub-agent. If adjacent level documents are missing, the system detects the cross-level dependencies and offers options to resolve them.

How to compile final game level design documentation automatically?

Compiling final game level design documentation automatically involves consolidating all sub-agent outputs into a structured markdown file. The workflow gathers coordinated phase results and saves the final level design document directly to the design directory.