What problem does it solve?
Designing a game level typically requires coordination among narrative, world‑building, art, systems, accessibility, and QA specialists. This Skill orchestrates those disciplines, ensuring a unified workflow and consistent decision making.
Core Features & Use Cases
- Context Gathering: Reads game concept, pillars, existing level and narrative documents to provide full background for each sub‑agent.
- Sub‑Agent Orchestration: Spawns narrative‑director, world‑builder, art‑director, level‑designer, systems‑designer, accessibility‑specialist, and QA‑tester in coordinated phases.
- Decision Gates: Uses
AskUserQuestion at every major transition to let the user approve outputs before proceeding.
- Cross‑Level Dependency Management: Detects missing adjacent level documents and offers options to resolve them.
- Final Documentation: Compiles all outputs into a structured level design document saved to
design/levels/[level-name].md.
Quick Start
Use the team-level skill by stating the level name you wish to design, for example “forest dungeon”.