What problem does it solve? Designing a game level requires input from narrative, world-building, art, systems, accessibility, and QA disciplines, and coordinating all of them manually is slow and error-prone. This Skill orchestrates specialized subagents in a gated sequence to produce a complete, reviewed level design document. ## Core Features & Use Cases - Multi-Agent Orchestration: Spawns narrative-director, world-builder, level-designer, systems-designer, art-director, accessibility-specialist, and qa-tester subagents in a five-step pipeline with user approval gates between steps. - Review Modes: Supports full, lean, and solo review modes via a --review argument or production/review-mode.txt to control how many director gates run. - Dependency and Accessibility Checks: Detects unresolved adjacent-area references and surfaces BLOCKING accessibility concerns before finalizing the design. - Use Case: A designer runs the skill with the argument forest dungeon; the skill reads the GDD and pillars, coordinates all subagents, and writes an approved level design doc to design/levels/forest-dungeon.md. ## Quick Start Ask the AI to run the team-level skill for a target area such as 'tutorial' or 'final boss arena' and approve each gated step as the subagent proposals are presented.