What problem does it solve? Designing a game level requires coordinating narrative, lore, layout, systems, art, accessibility, and QA concerns, which is difficult to do consistently in a single pass. This Skill orchestrates a team of specialized subagents through a gated, five-step workflow so every discipline contributes before the level design document is written. ## Core Features & Use Cases - Multi-Agent Orchestration: Spawns narrative-director, world-builder, art-director, level-designer, systems-designer, accessibility-specialist, and qa-tester subagents in sequenced and parallel steps. - User-Approved Gates: Presents each step's outputs for confirmation before proceeding, with configurable review modes (full, lean, solo) controlling director gate spawning. - Dependency and Accessibility Checks: Detects unresolved adjacent-area references and BLOCKING accessibility concerns, surfacing them with explicit resolution options. - Use Case: Ask for a new "forest dungeon" level and receive a compiled design/levels/forest-dungeon.md containing narrative beats, layout, encounter tables, art specs, accessibility findings, and a QA playtest checklist. ## Quick Start Use $ai-game-studio:team-level to design the tutorial level for this game and compile the full level design document.