What problem does it solve?
It solves the problem of turning post-launch live-ops planning into a coordinated, production-ready plan across design, economy, analytics, community, narrative, and writing roles.
Core Features & Use Cases
- Season/Event orchestration: Aligns multiple specialized subagents to produce a cohesive season plan for a named season or described live event.
- Economy and analytics readiness: Produces reward/economy design plus success metrics and telemetry instrumentation requirements.
- Player-facing execution package: Generates narrative framing, player communication calendars, and required written content for launch and in-season touchpoints.
- Ethics guardrail workflow: Performs an ethics policy check for the economy design and blocks approval when unresolved violations are found.
Quick Start
Use the skill with the season name or event description, for example: invoke /team-live-ops "Spring Event Season — limited-time boss rush with new shop rotation" to generate a complete live-ops season plan for production.