team-narrative

Orchestrate narrative subagents to produce story beats, dialogue, lore, and level integration.

72|7|Updated Apr 29, 2026
One-click install
npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill team-narrative-striderza
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-narrative
Source: https://github.com/striderZA/OpenCodeGameStudios/tree/main/.opencode/skills/team-narrative
Command: npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill team-narrative-striderza

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It coordinates multiple narrative disciplines so you get consistent story beat, dialogue, lore, and narrative-driven level design without gaps or contradictions.

Core Features & Use Cases

  • Narrative orchestration pipeline: Builds a narrative brief, then integrates world foundation, level narrative elements, and consistency review across specialized subagents.
  • Lore + dialogue + level integration: Creates faction/location/history lore, writes localization-ready dialogue, and defines narrative triggers and pacing in the level.
  • User-gated decision points and error recovery: Uses explicit user approvals at phase transitions and surfaces blocked subagents with options to skip, retry, or stop.

Quick Start

Use /team-narrative with a single sentence describing the narrative content or scene you want produced (for example, a boss encounter cutscene, a faction introduction dialogue, or a tutorial narrative).

Frequently Asked Questions about team-narrative

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate narrative design across story, dialogue, and level integration without contradictions?

Narrative orchestration coordinates multiple narrative disciplines to produce cohesive story beats, dialogue, and narrative-driven level design without gaps or contradictions. It orchestrates a pipeline across specialized subagents for world foundation, level narrative elements, and consistency review.

Can I generate localization-ready dialogue and faction lore in a single workflow?

Yes, you can generate localization-ready dialogue and faction lore in a single workflow. The pipeline creates faction, location, and history lore entries, writes localization-validated dialogue, and defines narrative triggers across specialized subagents.

How does agent orchestration handle narrative consistency for cutscene and scene generation?

Agent orchestration handles narrative consistency by delegating deterministic tasks across director, writer, world-builder, art-director, and level-designer subagents. A consistency review phase validates story beats, dialogue, and lore entries before finalizing scene narratives.

Do I need to manually approve narrative phase transitions during level design?

Yes, you must manually approve narrative phase transitions during level design. The orchestration pipeline uses explicit user-gated decision points to transition between narrative brief creation, world foundation building, and level narrative integration phases.

What happens if a narrative subagent gets blocked during worldbuilding or dialogue writing?

If a narrative subagent gets blocked during worldbuilding or dialogue writing, the pipeline surfaces the blocked subagent and provides error recovery options. You can choose to skip, retry, or stop the specific narrative task.

What is the best way to start generating a boss encounter cutscene or tutorial narrative?

To start generating a boss encounter cutscene or tutorial narrative, provide a single sentence describing the narrative content or scene you want produced. The pipeline then builds a narrative brief and orchestrates the required world foundation and level integration.