threejs

Create and render interactive 3D scenes in browsers using Three.js.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/BoneTheDeveloper/Electronic-Contact-Contact-Book --skill threejs-bonethedeveloper
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs
Source: https://github.com/BoneTheDeveloper/Electronic-Contact-Contact-Book/tree/main/.claude/skills/threejs
Command: npx skills add https://github.com/BoneTheDeveloper/Electronic-Contact-Contact-Book --skill threejs-bonethedeveloper

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Three.js provides a high-level, browser-friendly API to create and render 3D scenes without writing low-level WebGL code, accelerating development of interactive 3D experiences.

Core Features & Use Cases

  • Scene graph and camera system to manage 3D worlds
  • Rich material and lighting options for realistic rendering
  • Loaders and assets support (GLTF/OBJ, textures) for web apps, games, product previews, and data visualizations
  • WebXR/WebGPU readiness enables VR/AR experiences and modern rendering backends

Quick Start

Install Three.js and create a basic scene with a rotating cube to see immediate results.

Frequently Asked Questions about threejs

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build interactive 3D web apps without writing low-level WebGL code?

You can build interactive 3D web apps using a high-level API that abstracts low-level WebGL, providing scene graph management, real-time rendering, and camera controls without direct graphics programming. This accelerates development of browser-based 3D experiences.

Can I import GLTF and OBJ models into a 3D web scene?

Yes, you can import GLTF and OBJ models into a 3D web scene. The framework includes loaders and asset support for handling textures and 3D models, making it suitable for web apps, games, and product previews.

Does WebGPU and WebXR support work for VR and AR experiences?

WebGPU and WebXR readiness is supported, enabling you to build modern VR and AR experiences. It provides cross-platform rendering across modern browsers using both WebGL and WebGPU rendering backends.

What's the best way to set up lighting and materials for realistic 3D rendering?

The best way to set up realistic rendering is using the built-in rich material and lighting options. These features allow you to configure realistic visual effects within your scene graph to achieve high-quality, real-time rendering.

Do I need WebGL to run 3D graphics in modern browsers?

You do not strictly need WebGL as your only backend, because WebGPU readiness provides a modern rendering alternative. The framework abstracts these low-level APIs to ensure cross-platform 3D rendering across modern browsers.