ue-editor-tools

Develop Unreal Engine editor plugins for combat testing and AI debugging.

1|1|Updated Dec 1, 2025
One-click install
npx skills add https://github.com/sipherxyz/universal-ue-skills --skill ue-editor-tools-sipherxyz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ue-editor-tools
Source: https://github.com/sipherxyz/universal-ue-skills/tree/main/skills/ue-editor-tools
Command: npx skills add https://github.com/sipherxyz/universal-ue-skills --skill ue-editor-tools-sipherxyz

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill streamlines Unreal Engine development workflows by providing specialized Quality of Life (QoL) tools for designers, QA testers, and content creators, reducing manual effort and iteration time.

Core Features & Use Cases

  • Combat Testing Tools: Real-time debug HUDs, damage calculators, and hitbox visualizers for QA.
  • AI Testing Tools: Visualizers for AI behavior trees, encounter designers, and quick AI spawning.
  • Designer Tools: Parameter tuning panels, combo graph testers, and ability testers for rapid iteration.
  • Content Creation Tools: Blueprint validators, animation montage browsers, and data asset wizards for content teams.
  • Use Case: A Game Designer needs to quickly test a new enemy's AI behavior. They can use the "AI Behavior Debugger" to visualize the AI's decision-making process in real-time and the "Encounter Designer Tool" to rapidly spawn and test the enemy in a specific scenario.

Quick Start

Use the ue-editor-tools skill to open the parameter tuning panel for editing gameplay parameters.

Frequently Asked Questions about ue-editor-tools

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create Unreal Engine editor tools for AI debugging?

To create Unreal Engine editor tools for AI debugging, you build editor-only plugins using C++ and Slate to visualize State Trees and Behavior Trees. This process yields real-time visualizers that help track AI decision-making.

What is the best way to build combat testing tools in UE5?

The best way to build combat testing tools in UE5 is developing Quality of Life editor plugins that feature real-time debug HUDs, damage calculators, and hitbox visualizers. These tools specifically reduce manual iteration time for QA testers.

Can I use Slate to design a parameter tuning panel for gameplay abilities?

Yes, you can use Slate to design a parameter tuning panel for gameplay abilities. This Skill implements designer tools using C++ and Slate, directly integrating with Unreal Engine's core Gameplay Abilities system for rapid iteration.

Does this approach support content validation for Blueprint assets?

Yes, this approach supports content validation for Blueprint assets through dedicated content creation tools. It provides Blueprint validators, animation montage browsers, and data asset wizards to streamline content team workflows.

How do I visualize AI behavior trees during encounter testing?

You visualize AI behavior trees during encounter testing by utilizing an AI Behavior Debugger and Encounter Designer Tool. These integrated editor plugins allow rapid AI spawning and real-time visualization of decision-making logic in specific scenarios.