unity-bookmark

Save and recall named Scene View camera and selection snapshots in Unity.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-bookmark-dycuong03
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-skills/skills/bookmark
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-bookmark-dycuong03

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It solves the frustration of losing your exact Scene View camera angle, pivot/rotation, and selection when you need to revisit a specific viewpoint later.

Core Features & Use Cases

  • Save a named Scene View snapshot: Store the Scene View camera position plus pivot/rotation/size and the current selection under a bookmark name.
  • Jump back instantly: Recall a saved bookmark to restore the Scene View camera and selection for continued editing and review.
  • Manage your bookmarks: List available bookmarks and delete them when you no longer need them.

Use it when repeatedly inspecting the same area of a level, comparing scene viewpoints, or quickly switching between a few critical editor angles during scene editing.

Quick Start

Save your current Scene View camera and selection by asking the AI to set a bookmark named "BossArena_Entry".

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save and restore Unity Scene View camera positions during editing?

You can save a named Scene View snapshot that stores the camera position, pivot, rotation, size, and current selection, then recall that bookmark to instantly restore the exact viewpoint and continue editing.

Can I bookmark selections and camera angles together in the Unity editor?

Yes, saving a bookmark captures both the Scene View camera viewpoint and the current object selection together under a user-defined name, allowing you to jump back to the exact same editing context instantly.

What is the best way to manage multiple saved camera viewpoints in Unity?

The best way to manage multiple saved camera viewpoints in Unity is using a bookmark system that supports listing all stored snapshots and deleting them when no longer needed, ensuring your editor workflow remains organized and free of outdated angles.

Does this Unity bookmark workflow require any additional editor packages or dependencies?

No, this Unity bookmark workflow requires no additional editor packages or dependencies to function. It operates directly within the Unity editor to manage scene inspection viewpoints without needing external components.

How do I prevent accidental deletion of saved scene bookmarks in Unity?

To prevent accidental deletion of saved scene bookmarks in Unity, the bookmark deletion process includes built-in guardrails that require explicit parameter handling for the bookmark name, ensuring unauthorized or unintended removals are safely blocked.