unity-bookmark

Save and restore Unity Scene View camera positions and selections as named bookmarks.

Updated Aug 31, 2026
One-click install
npx skills add https://github.com/pikachu0310/codex-agent-ops-public --skill unity-bookmark-pikachu0310
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/pikachu0310/codex-agent-ops-public/tree/main/.agents/skills/unity-skills/skills/bookmark
Command: npx skills add https://github.com/pikachu0310/codex-agent-ops-public --skill unity-bookmark-pikachu0310

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Navigating back to specific camera angles and object selections in the Unity Editor Scene View is repetitive manual work, especially when iterating across multiple areas of a large scene. This Skill lets you save, list, restore, and delete named bookmarks that capture both the Scene View viewpoint and the current selection. ## Core Features & Use Cases - Save viewpoints: Use bookmark_set to store the current Scene View camera position and selection under a name, with an optional note. - Restore viewpoints: Use bookmark_goto to jump back to a saved camera angle and re-select the associated objects. - Manage bookmarks: Use bookmark_list to inspect all saved bookmarks and bookmark_delete to remove entries (bookmarks are in-memory only, with no asset I/O). - Use Case: While reviewing a level, save bookmarks for each area of interest, then quickly jump between them during a design review instead of manually re-framing the camera each time. ## Quick Start Ask the agent to save the current Scene View camera position as a bookmark named "boss-arena" and later restore it by name.

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save a Scene View camera position in Unity?

Use the bookmark_set operation with a bookmarkName parameter to save the current Scene View position and selection. You can also attach an optional note describing the bookmark for later reference.

How do I restore a saved Scene View bookmark in Unity?

Call bookmark_goto with the bookmark name to restore the saved Scene View camera position and re-select the associated objects. Use bookmark_list first if you need to see which bookmarks exist.

Do Unity bookmarks persist scene state or asset changes?

No. Bookmarks only store the Scene View position and the current selection, not scene state. They are kept in memory only, and bookmark_delete removes the entry without any asset I/O.

Why does bookmark_save or bookmark_load not work?

Those operation names do not exist. Use bookmark_set to save a bookmark and bookmark_goto to restore one; bookmark_delete removes an entry. Check the skill schema before calling operations with guessed names.

When should I use bookmarks instead of the workflow or scene modules?

Use bookmarks for saving and restoring Scene View viewpoints and selections. For object state undo snapshots use the workflow module, and for scene save/load operations use the scene module.