unity-console

Capture and filter Unity Editor console logs for debugging.

1|Updated May 21, 2026
One-click install
npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-console-yiduandtdt
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-console
Source: https://github.com/YiDuandtdt/Bone-Throne/tree/main/.agents/skills/unity-skills/skills/console
Command: npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-console-yiduandtdt

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity projects produce logs in the editor; managing, filtering, and exporting these logs can be tedious and error-prone.

Core Features & Use Cases

  • Capture logs from the Unity Editor console
  • Query and filter logs by type, message, or time
  • Write custom logs, adjust settings (pause on error, collapse, clear on play), export logs to file

Quick Start

Start capturing logs, run the scene, and then retrieve or export the captured entries.

Frequently Asked Questions about unity-console

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I capture and query Unity Editor console logs during development?

You can capture Unity Editor console logs by starting a capture session, running your scene, and retrieving runtime entries filtered by type, message, or time. This streamlines debugging and auditing during Unity project development.

Can I export Unity console logs to a file for external auditing?

Yes, you can export captured Unity console logs to a file. After starting capture and running your scene, apply filters by type or time, then export the retrieved log results for external auditing and debugging analysis.

How do I filter Unity console logs by type, message, or time?

You can filter Unity console logs by querying captured history with specific constraints for log type, message content, or time range, allowing you to isolate relevant runtime debugging information.

Does this approach support adjusting Unity console settings like pause on error or clear on play?

Yes, managing Unity console logs includes adjusting editor settings such as pause on error, collapse, and clear on play. You can configure these options alongside starting, stopping, and writing custom logs during your development workflow.

What is the best way to manage and write custom logs in a Unity project?

Managing Unity project logs is best done using a dedicated capture tool to write custom logs, query history by type, and adjust editor settings like collapse and pause on error, replacing tedious manual log filtering.