unity-decal

Create, configure, batch edit, and validate URP Decal Projectors.

Updated May 9, 2026
One-click install
npx skills add https://github.com/krikommp/chess-game --skill unity-decal-krikommp
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-decal
Source: https://github.com/krikommp/chess-game/tree/main/.agents/skills/unity-skills/skills/decal
Command: npx skills add https://github.com/krikommp/chess-game --skill unity-decal-krikommp

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill streamlines the management of URP Decal Projectors, enabling users to create, inspect, configure, batch edit, and validate DecalProjectors and DecalRendererFeature setups, enhancing visual effects and scene customization.

Core Features & Use Cases

  • Decal Projector Creation: Easily create Decal Projectors for various visual effects.
  • Configuration and Inspection: Configure and inspect Decal Projectors for detailed control.
  • Batch Editing: Edit multiple Decal Projectors simultaneously for efficiency.
  • Validation: Validate DecalProjector setups to ensure optimal performance.
  • Use Case: When creating a game scene with complex textures and visual effects, this Skill can help manage DecalProjectors to enhance the visual impact of the game.

Quick Start

Create a new Decal Projector using the 'decal_create' skill with the desired properties.

Frequently Asked Questions about unity-decal

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I batch edit URP Decal Projectors in Unity?

You can batch edit URP Decal Projectors to modify multiple instances simultaneously for efficiency. This allows you to configure and inspect properties across several projectors at once, streamlining scene customization and visual effects management.

How do I validate DecalProjector setups for optimal performance?

You can validate DecalProjector setups to ensure optimal performance within your Unity scene. The validation process inspects your URP decal configurations and helps identify issues before they impact the runtime visual effects of your game.

How do I create a Decal Projector in Unity URP?

You can create a Decal Projector by using the decal creation function with your desired properties. This URP workflow allows you to easily generate and configure decal projections for various visual effects in your game scene.

Does this URP decal workflow work with the standard Unity renderer?

No, this workflow focuses specifically on the Universal Render Pipeline (URP) and requires Unity's URP renderer to function. It manages DecalRendererFeature setups, which are not compatible with the standard render pipeline.

Why do I need to manage Decal Projectors for game development?

Managing Decal Projectors is needed to enhance visual impact and scene customization by projecting textures like cracks or splatters onto surfaces. Properly configuring these projectors ensures complex textures integrate seamlessly into your game environment.

What is the best way to inspect a DecalProjector state in Unity?

The best way to inspect a DecalProjector state is by using the projector state inspection function. This enables detailed control and configuration checks for your URP decal setups, ensuring all projection properties are correctly applied.