unity-decal

Create and configure URP Decal Projectors with the Decal Renderer Feature.

Updated Jan 30, 2026
One-click install
npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-decal-rayzerrek
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-decal
Source: https://github.com/Rayzerrek/dotfiles/tree/main/.pi/agent/skills/unity-skills/skills/decal
Command: npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-decal-rayzerrek

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the trial-and-error of placing decals in Unity URP by helping you create, inspect, edit, and safely remove Decal Projectors while keeping the renderer ready for them.

Core Features & Use Cases

  • Create Decal Projectors for marks, grime, damage, stickers, and other surface-projected details in URP scenes.
  • Inspect and edit existing projectors so you can verify real scene state before changing size, rotation, fade, or material-related settings.
  • Batch manage decals and renderer setup when you need to update many projectors or enable the Decal Renderer Feature on the target URP renderer.
  • Use case: A level artist can add wall damage decals across multiple props, confirm the renderer feature is enabled, and then tune the projectors without guessing at hidden state.

Quick Start

Use the unity-decal skill to create a URP Decal Projector and ensure the target renderer has the Decal Renderer Feature enabled.

Frequently Asked Questions about unity-decal

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up URP Decal Projectors in Unity to add surface details like damage or grime?

URP Decal Projectors project surface details like damage or grime onto scene geometry. You create them and ensure the Decal Renderer Feature is enabled on your target URP renderer to display the projected marks correctly.

Why are my URP decals not showing up in the Unity scene?

URP decals may not show if the Decal Renderer Feature is missing from your target renderer. This Skill verifies renderer-feature availability and handles URP package checks to support deterministic edits and ensure decals render properly.

Can I batch edit properties for multiple existing Decal Projectors in Unity?

Yes, you can batch edit existing Decal Projectors by inspecting real scene state and updating size, rotation, fade, or material-related settings across multiple objects simultaneously within your URP scene editing workflow.

Do I need the Universal Render Pipeline package to use Decal Projectors in Unity?

Yes, the Unity URP package is required. This Skill handles URP package availability checks and verifies the Decal Renderer Feature on the target renderer to support safe operation modes when configuring decals.

What is the best way to safely remove Decal Projector objects from a Unity scene?

The best way to safely remove Decal Projector objects is to use deterministic editing operations that inspect the DecalProjector state first. This ensures safe removal modes without leaving hidden state or orphaned renderer configurations behind.

Does this approach to applying URP decals work for inspecting hidden projector state?

Yes, inspecting existing projectors allows you to verify real scene state before making changes. This removes trial-and-error by exposing hidden DecalProjector state, enabling deterministic edits to size, rotation, and fade properties.