What problem does it solve? Manually tuning Unity import settings across many textures, audio clips, and models is repetitive and error-prone, especially when applying per-platform overrides or batch policies. This Skill routes those changes through structured importer skills so settings are applied consistently and can be refreshed with reimports. ## Core Features & Use Cases - Texture Import Configuration: Set texture type, compression, filter mode, mipmaps, sprite settings, and per-platform overrides, with batch setters for multiple assets at once. - Audio Import and Scene Setup: Configure load type, compression format, and quality for AudioClips, plus manage AudioSources and create AudioMixer assets in scenes. - Model Import and Rigging: Adjust mesh compression, scale, animation type (including Humanoid rigs), clip splits, and material import behavior. - Use Case: A developer preparing a mobile build can batch-set all UI textures to Sprite type with mipmaps disabled, switch BGM files to Streaming with Vorbis compression, apply Android platform overrides, and reimport the changed assets in one workflow. ## Quick Start Ask the agent to set all textures in Assets/UI to Sprite type with mipmaps disabled and then reimport them.