What problem does it solve? Setting up navigation in Unity requires baking NavMesh data, configuring NavMeshAgent and NavMeshObstacle components, and validating paths, which normally involves repetitive manual work in the Editor. This Skill exposes those operations as callable commands so an AI assistant can bake, query, and configure navigation directly. ## Core Features & Use Cases - NavMesh Baking and Clearing: Bake NavMesh data synchronously or clear it, with warnings about blocking the Editor on large scenes. - Path Calculation and Sampling: Calculate paths between two points with corner waypoints and distance, or find the nearest valid point on the NavMesh. - Agent and Obstacle Configuration: Add NavMeshAgent and NavMeshObstacle components to GameObjects and tune speed, radius, shape, carving, and area costs. - Use Case: While prototyping an AI enemy, ask the assistant to bake the NavMesh, add a NavMeshAgent to the enemy prefab instance, set its speed to 3.5, and verify a path from spawn point to the player location. ## Quick Start Bake the NavMesh in the current Unity scene, then calculate a path from position (0, 0, 0) to (10, 0, 10) and report whether it is complete.