What problem does it solve? Building level geometry and prototype shapes in Unity normally requires manual editor work or external modeling tools. This Skill lets an AI agent create, edit, and refine editable ProBuilder meshes programmatically, covering blockout, face and vertex editing, and material assignment. ## Core Features & Use Cases - Parametric Shape Creation: Create cubes, spheres, cylinders, stairs, arches, and more individually or in batch via probuilder_create_shape and probuilder_create_batch. - Topology Editing: Extrude, delete, merge, and detach faces, bevel and bridge edges, weld and move vertices, and subdivide meshes for detailed refinement. - Materials and Querying: Assign whole-object or per-face materials, apply quick prototype colors, and inspect mesh stats with probuilder_get_info and probuilder_get_vertices. - Use Case: Block out a playable level by batch-creating floors, platforms, and ramps, adjust a ramp's slope with vertex edits, then color-code platforms by gameplay role before art passes. ## Quick Start Ask the agent to block out a small test level in Unity using ProBuilder with a ground plane, two platforms, and a ramp colored by gameplay role.