What problem does it solve?
Provides quick, read-only performance snapshots for Unity projects to surface FPS, memory usage, rendering statistics, and asset-level memory hotspots so developers can prioritize optimization efforts.
Core Features & Use Cases
- Overview Metrics: Capture frame rate, triangles, batches, and general frame timing to assess scene performance.
- Memory Breakdown: Inspect total allocated, reserved, mono heap details, and top runtime objects, textures, meshes, materials, and audio clips by memory usage to identify leaks and heavy assets.
- Rendering & Asset Insights: Report draw call breakdowns, set pass calls, dynamic/static batching info, and loaded AssetBundle summaries for build and runtime optimization.
- Use Case: A Unity developer diagnosing low FPS in a specific scene can request a profiler snapshot to find whether textures, meshes, excessive draw calls, or large allocations are the primary cause.
Quick Start
Request a profiler_get_stats snapshot for the current scene to receive FPS, triangles, batches, and a memory summary.