unity-sample

Create and mutate named primitives to validate Unity API connectivity.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-sample-dycuong03
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-sample
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-skills/skills/sample
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-sample-dycuong03

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps you quickly validate API connectivity to a Unity/DOTS environment by creating simple, named primitives and reading basic scene state without building a full gameplay flow.

Core Features & Use Cases

  • Create primitive objects: Spawn cube or sphere primitives at specified coordinates for smoke tests and demo flows.
  • Mutate objects by name: Move, rotate, and scale existing objects using their names to verify object-control endpoints.
  • Query scene and find objects: Retrieve current scene info and locate objects whose names match a substring.
  • Guardrailed safety behavior: Uses the module’s operating-mode rules, including restricting deletion unless bypass/allowlisted as described.

Quick Start

Ask the AI to create a cube in the current scene named TestCube at x=0, y=1, z=2, then return the updated scene info.

Frequently Asked Questions about unity-sample

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate Unity API connectivity without building a full gameplay flow?

To validate Unity API connectivity, you can spawn named primitive objects like cubes or spheres in a test scene and retrieve basic scene info. This confirms your environment is responsive without requiring a complete gameplay setup.

Can I move and scale Unity primitive objects by name during smoke tests?

Yes, you can mutate Unity primitive objects by name to move, rotate, and scale them during smoke tests. This verifies that object-control endpoints correctly apply position, rotation, and scale transformations to targeted items.

What is the best way to run a health check on a Unity scene to find specific objects?

The best way to run a Unity scene health check is querying current scene info and locating objects whose names match a substring. This retrieves basic scene state and confirms object creation endpoints are functioning.

Does this Unity scene testing approach restrict object deletion for safety?

Yes, Unity scene testing includes guardrailed safety behavior that restricts object deletion unless explicitly bypassed or allowlisted. This operating-mode rule prevents accidental data loss during smoke tests and beginner demo flows.

Do I need any external dependencies to create Unity primitives for demo flows?

No external dependencies are required to create Unity primitives for demo flows. The skill operates independently to spawn cubes or spheres at specified coordinates and perform deterministic CRUD-like operations for beginner demos.

Why use primitive generation for Unity scene state queries instead of full assets?

Primitive generation is used for Unity scene state queries because it provides deterministic, lightweight validation of API endpoints. Full assets are unnecessary when you only need to verify creation, mutation, and retrieval operations.