unity-shadergraph-design
CommunityAnchor Shader Graph design for Unity workflows.
Authorkrl76
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Shader Graph design guidance that anchors proposals to the supported node subset and live Graph structure, preventing drift from package behavior.
Core Features & Use Cases
- Enforces a shared design language for Shader Graph plans across Unity 2022.3 / ShaderGraph 14 and Unity 6 Graphics.
- Guides node subsets, SubGraph boundaries, keyword strategy, and safe editing practices.
- Serves as a reference during graph reviews, recipes, and design proposals to keep edits within supported capabilities.
Quick Start
Provide a plan that adheres to the current node whitelist and references live graph structure via shadergraph_get_structure.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-shadergraph-design Download link: https://github.com/krl76/MP-Study-Projects/archive/main.zip#unity-shadergraph-design Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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