unity-shadergraph-design

Guides Shader Graph design for Unity 2022.3 and Unity 6.

1|Updated May 21, 2026
One-click install
npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-shadergraph-design-yiduandtdt
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-shadergraph-design
Source: https://github.com/YiDuandtdt/Bone-Throne/tree/main/.agents/skills/unity-skills/skills/shadergraph-design
Command: npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-shadergraph-design-yiduandtdt

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Shader Graph design across Unity 2022.3/ShaderGraph 14 and Unity 6 Graphics can drift from official behavior, leading to invalid node chains, misaligned blackboard properties, and non-portable graph advice. This guide consolidates design rules to anchor graph proposals to the current whitelist, canonical structure queries, and version-safe workflows.

Core Features & Use Cases

  • Enforces a constrained, portable Shader Graph design subset compatible with Unity 2022.3 and Unity 6 Graphics.
  • Guides graph structure planning, SubGraph boundaries, keyword strategy, and property/blackboard layout to avoid common pitfalls.
  • Used when evaluating proposals, editing plans, or generating AI-driven shader graph recommendations.

Quick Start

Load this design guide before proposing graph structure, node chains, or SubGraph boundaries.

Frequently Asked Questions about unity-shadergraph-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design Unity Shader Graph structures that work across Unity 2022.3 and Unity 6?

To design cross-version Shader Graph structures, enforce a constrained, portable design subset using the current supported node whitelist and canonical structure queries to prevent version mismatches.

What causes invalid node chains and misaligned blackboard properties in Shader Graph 14?

Invalid node chains and misaligned blackboard properties occur when graph proposals drift from official behavior by using unsupported nodes or ignoring version-safe workflow rules.

How do I plan SubGraph boundaries and keyword strategies in Unity Shader Graph?

Plan SubGraph boundaries and keyword strategies by anchoring graph proposals to the current whitelist and using canonical structure queries to define portable, stable property layouts.

Does this Shader Graph design guide support editing the Master Stack or output structure?

No, this Shader Graph design guide does not support editing the Master Stack or output structure, focusing instead on planning graph structures, SubGraph boundaries, and property layouts.

When do I need to use the node whitelist for Shader Graph design?

You need to use the node whitelist whenever planning graph structures or generating AI-driven shader graph recommendations to ensure all node and slot IDs are valid and portable.