What problem does it solve? Shader Graph advice often relies on stale model memory, invented node or slot ids, and nodes the current editing skills cannot actually build. This Skill anchors all Shader Graph guidance to validated Unity package source and live graph structure so recommendations stay executable. ## Core Features & Use Cases - Source-anchored design rules: Hard rules grounded in Unity 2022.3 (ShaderGraph 14.0.12) and Unity 6 package source, covering blackboard properties, PropertyNode binding, and node/slot id handling. - Validated node subset and recipes: A 28-node cross-version editable subset with proven chains such as BaseColor texture sampling, normal map decode, masked lerp, and UV tiling/offset. - Pitfall and review checklists: Structured criteria to reject bad plans, including guessed slot ids, unsupported nodes, Master Stack edits, and unscoped SRP Batcher or variant claims. - Use Case: Before asking an agent to build a graph, load this module to confirm the chain uses only supported nodes, that blackboard properties exist before PropertyNode binding, and that the plan survives the review checklist. ## Quick Start Ask the assistant to review my Shader Graph plan using the shadergraph-design rules and confirm every node is inside the supported subset.