What problem does it solve?
Shader Graph assets often require careful inspection of templates, safe creation of graphs, and controlled edits to nodes and blackboard properties. This skill provides structured guidance for listing templates, creating graphs or subgraphs from templates or blanks, inspecting live graph structures, and performing constrained edits while guarding against internal API drift.
Core Features & Use Cases
- Shader Graph template listing and inspection to understand available graph templates and structure.
- Graph creation and subgraph creation from templates or as blank graphs with constrained node sets.
- Live graph inspection to view node IDs, slots, edges, properties, and keywords, with safe update guidelines.
- Reflection-based editing guardrails to ensure compatibility with Unity Shader Graph versions and avoid breaking changes.
Quick Start
Open Unity 2022.3+ and run shadergraph_list_templates to see available templates, then create a new graph with shadergraph_create_graph.