unity-shadergraph

Inspect and edit Unity Shader Graph assets with constrained node operations.

1|Updated May 21, 2026
One-click install
npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-shadergraph-yiduandtdt
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-shadergraph
Source: https://github.com/YiDuandtdt/Bone-Throne/tree/main/.agents/skills/unity-skills/skills/shadergraph
Command: npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-shadergraph-yiduandtdt

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Shader Graph assets often require careful inspection of templates, safe creation of graphs, and controlled edits to nodes and blackboard properties. This skill provides structured guidance for listing templates, creating graphs or subgraphs from templates or blanks, inspecting live graph structures, and performing constrained edits while guarding against internal API drift.

Core Features & Use Cases

  • Shader Graph template listing and inspection to understand available graph templates and structure.
  • Graph creation and subgraph creation from templates or as blank graphs with constrained node sets.
  • Live graph inspection to view node IDs, slots, edges, properties, and keywords, with safe update guidelines.
  • Reflection-based editing guardrails to ensure compatibility with Unity Shader Graph versions and avoid breaking changes.

Quick Start

Open Unity 2022.3+ and run shadergraph_list_templates to see available templates, then create a new graph with shadergraph_create_graph.

Frequently Asked Questions about unity-shadergraph

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a Unity Shader Graph from a template?

You inspect a live Shader Graph structure by viewing internal node IDs, slots, edges, properties, and keywords. This inspection provides safe update guidelines and enforces runtime guardrails against breaking changes.

Can I safely edit blackboard properties in Unity Shader Graph?

Yes, you can safely edit blackboard properties and keywords in Unity Shader Graph using constrained editing. This applies reflection-based guardrails and structure validation before edits to ensure compatibility across Shader Graph versions.

Does this Shader Graph workflow support Unity 2022.3 projects?

Yes, this Shader Graph workflow explicitly supports Unity 2022.3+ projects. It provides version-pinned dependencies and reflection-based internal edits to maintain compatibility and avoid internal API drift.

What are the limitations of reflection-based Shader Graph editing?

Reflection-based Shader Graph editing limitations include a whitelisted set of supported nodes and enforced runtime structure validation before edits. These constraints prevent unsafe modifications and mitigate internal API drift.