What problem does it solve? Setting up VR/AR interactions in Unity requires wiring many XRI components with exact property names, and reflection-based calls fail silently when names are wrong. This Skill provides validated workflows for building XR rigs, grab interactions, teleportation, and XR UI without guessing component fields. ## Core Features & Use Cases - Rig and Scene Setup: Create XR Origin, controllers, interaction manager, and XR UI event system, then validate the scene with diagnostic checks. - Interaction Building: Add ray, direct, and socket interactors plus grab/simple interactables with correct collider and Rigidbody configuration. - Locomotion and Feedback: Configure teleportation areas/anchors, continuous movement, snap or smooth turning, haptics, and interaction layer filtering. - Use Case: You are building a VR training app and need a grabbable tool with haptic feedback and snap-turn locomotion; run the setup skills in sequence to produce a working scene without manually inspecting XRI property names. ## Quick Start Ask the AI to set up an XR rig with a ray interactor on the right controller, a grabbable cube using VelocityTracking movement, and snap turn locomotion in the current Unity scene.