What problem does it solve? Managing YooAsset hot-update pipelines in Unity involves repetitive Editor work: configuring AssetBundle Collector packages and rules, running builds, and digging through build reports. This Skill automates those Editor-side tasks through validated API calls so you avoid manual window clicking and misconfigured collectors. ## Core Features & Use Cases - Build Pipeline Orchestration: Run ScriptableBuildPipeline or RawFileBuildPipeline builds, simulate EditorSimulateMode builds, and persist build settings per package. - Collector Configuration CRUD: Create and modify packages, groups, and collectors with validated rule class names, then save or batch changes. - Build Report Analysis: Load .report files to list bundles and assets, inspect dependency graphs, compare two reports, and find unreferenced assets. - Runtime Validation: Launch async PlayMode jobs that initialize EditorSimulateMode, test asset loading, and poll results. - Use Case: After adding new UI assets, create a collector group, run a simulated build to verify packing, execute the real build, then compare the new report against the previous one to confirm bundle size changes. ## Quick Start Ask the AI to check whether YooAsset is installed, then build the DefaultPackage bundles with LZ4 compression and analyze the resulting build report.